Synthesising a bass drum


Basic sine

Start with a basic square wave, and if desired, tune it to the key of the song.

kick drum synthesis

Modulate the frequency of the square wave with an envelope with the target frequency about three octaves up. Set the attack as low as possible and set the decay around ms. This quick frequency modulation will result in a percussive, punchy sound ending on the sustained fundamental. To round out the tonality of the sub sound, add some tube-style distortion to bring out additional harmonics, followed by a low-pass filter with a cutoff frequency around Hz.

Finally, set the amplitude envelope with a hold of 20ms, a decay of ms and a release of ms. Start with a noise Generator and set the amplitude envelope to a very short hold, decay and release time. Here, both the hold time and decay time are set to 5ms, as this layer serves only to provide an initial transient snap. Add a low-pass filter with a cutoff frequency around 9kHz in order to keep the initial transient from sounding too harsh and piercing.

Introduction

Add a low-pass filter with a cutoff frequency around Hz, followed by tube-style distortion. If the low frequencies in the sample are fighting with Layer 1, high-pass filter the sample to keep it out of the way of the sub. As with any kind of sound design, post-processing can help shape and color the sound. In this example, an analog-style high-shelf EQ, harmonic excitation and dynamics processing have been used.

Multiband transient shaping is an extremely powerful tool and can be invaluable when creating percussion sounds. The result is a very punchy kick sound with plenty of snap that will allow it to cut through the mix. Learn how new features in Tonal Balance Control can help improve your current mastering workflow and offer a framework for those without one. Learn how to take a track from first to final master with the intelligent tools available in Ozone 9—Master Rebalance, Low End Focus, and more.

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Experience next-gen beat-making:. If the user has the patience to understand its capabilities. FM synthesis works on a different level to additive and subtractive as it uses oscillators known as operators to harmonically affect other oscillators carriers. The results of which can be vastly different to other synthesis methods.


  • caliban and other essays by roberto fernndez retamar.
  • 1. oscillator a1.;
  • How To Get The Perfect Kick Drum - Output.
  • Learning Drum Synthesis With Ableton’s Operator;

In order to be able to produce a useable kick drum sound, you have to understand how a real life kick works. For the basic characteristics it is broken up into two parts:. To begin with, I start by disabling all of the operators besides A.

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The default wave is a sine wave, which will serve as the foundation to our kick. Starting by placing a midi note on F, the amplitude envelope for A is adjusted to a sharp attack, with fairly short decay. To begin shaping the character of the kick, operator B is then fed into A at a ratio of 2. As no sub frequencies are required from this operator, I begin to draw upper harmonics into this waveform using the oscillator tab. By drawing in these harmonics, the existing sound can be shaped into a more complex and harmonically rich wave shape. Harmonics added to operator B — Feeding into carrier A.

FM Snare Drum Synthesis [Sound Design // Tutorial]

The amplitude envelope for operator B is then given and extremely short decay time of 13ms. This principle will be revisited in the snare section. Once the basic tone is shaped to taste, a pitch envelope is then applied by around 48 semitones. This is to mimic the beater striking the skin and the resonance immediately following.

In order to provide further shaping, a small amount of tone control is applied to brighten up the sound slightly with a an adjustment from the built in filter to control the top end.

Learning Drum Synthesis With Ableton’s Operator | Beat Production

In order to recreate this, the same steps are taken as the kick. Operator A is set to the default sine, the only difference being that there is a slightly longer decay and a small amount of sustain. Especially in terms of what to call the different parts of the kick, the freq. Im interested in this because I want to stop sampling all together. But that requires knowing precisely what makes the kick drum sound in the first place. The "knock" comes from the beater eh?

See I dunno I'm really just lost when layering to synthesize parts of kick drums. And im really eager to start doing this instead of sampling Deep Theory , Jul 20, Jul 22, Pyro , Jul 22, I figured itd be cool to try and layer synthesized sounds in the same way.

Deep Theory , Jul 22, Well the thing to be cautious of with several synth drums layered is phasing.

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synthesising a bass drum Synthesising a bass drum
synthesising a bass drum Synthesising a bass drum
synthesising a bass drum Synthesising a bass drum
synthesising a bass drum Synthesising a bass drum
synthesising a bass drum Synthesising a bass drum

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